One of the elements I introduced was fire, which could spread from compartment to compartment. I made a game once a long time ago that wasn't anything like Planetbase, except it did have a room-to-room floorplan. I imagine some situation where there is a chain explosion, destroying several buildings, or perhaps much larger meteors occasionally. The occasional meteor might hit a valuable building and kill a handful of colonists, but that seems to have little effect on anything- even if it's a Farm Dome, all the plants inside are fine once the thing is repaired. Linkġ.1) As it is now, the planetary hazards are not that devastating once your colony is up and running. Link Ĭan you pause the game at all to plan out where you are going to place buildings? Kind of hard to build and plan when time goes by so fast (On 1 speed). i know i'm not the only one who would like a feature like this.Īuthor: Swordsguy2010. Not quite right or to far or to close to the collector or each other or improperly organized placement of the generators.ĪH it's just NOT RIGHT!! so i was hoping someone could PLEASE make a mod that adds a Stop time function so i can plan my base accordingly and it would look fancy. >_< but i can't spend the time needed to make such a perfect connection because time is slowly ticking away and i have to get things up and running before my guys kick the space bucket.Īnd this results in crooked connections, misplanned placement of facilities or not enough space to squeeze in that water tower, unorganized power area where i have a solar and wind generator. I'm the type of person that if the connection between my Air Generator and Storage room (for example) is not perfectly straight it'll bug the hell out of me. like how you hit + - to speed up and slow down time why not hit - once more to stop or at the very least slow time down to a crawl, so i can calmly plan out my base's layout more effectively for better efficiency.Ģ) Any Chance we could get a pause time feature? ![]() ![]() ![]() % chance of faliure could be caused by ignoring warnings like low O2 or Low Water.Ī Stop time function Mod would be nice. Also it needs an O2 cycle.ġ.5) Trees should produce 3 units of O2 during daytime and consume 1 unit of O2 during night time, this should make them an alternative to O2 GeneratorsĢ) Adding in a % to failure of vital building like O2, Water extractors, and Generators will help show the true frustration of alien planet colonization. it blatantly violates thermodynamics, which is kind of opposite of #1 above.ġ.3) Plant pads do not have Oxygen cycles (Produce 2 units of O2 on photosynthesis at daytime, and consume 1 unit of O2 at night).ġ.4) How is it that decorative plants do not consume water, even my pet cactus consumes water, albeit little. 1.1) Water Tanks consume too much power for its functionġ.2) Power Collectors are unrealistic that it doesn't bleed power.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |